"Alice in Wonderland" Read-Alikes for Teens
Kidnapped by a handsome man with rabbit ears, Alice Liddell finds herself abandoned in an odd place called Wonderland and thrust into a "game," the rules of which she has yet to learn. Alice, ever the plucky tomboy, sets off to explore and get the lay of this strange land, intent on finding her rude kidnapper and giving him a piece of her mind (and her fist). But little does she know that she's wandered right into the middle of a dangerous power struggle involving just about all of Wonderland's attractive, weapon-happy denizens. And the only way for Alice to return home is to get acquainted with the lot of them?! How in the world will she manage that and still manage to stay alive?!
The air of celebration surrounding fifteen-year-old Oz Vessalius's coming-of-age ceremony quickly turns to horror when he is condemned for a sin about which he knows nothing. He is thrown into an eternal, inescapable prison known as the Abyss from which there is no escape. There, he meets a young girl named Alice, who is not what she seems. Now that the relentless cogs of fate have begun to turn, do they lead only to crushing despair for Oz, or is there some shred of hope for him to grasp on to?
This stunning debut captures the grotesque madness of a mystical under-land, as well as a girl's pangs of first love and independence. Alyssa Gardner hears the whispers of bugs and flowers--precisely the affliction that landed her mother in a mental hospital years before. This family curse stretches back to her ancestor Alice Liddell, the real-life inspiration for Lewis Carroll's Alice's Adventures in Wonderland . Alyssa might be crazy, but she manages to keep it together. For now. When her mother's mental health takes a turn for the worse, Alyssa learns that what she thought was fiction is based in terrifying reality. The real Wonderland is a place far darker and more twisted than Lewis Carroll ever let on. There, Alyssa must pass a series of tests, including draining an ocean of Alice's tears, waking the slumbering tea party, and subduing a vicious bandersnatch, to fix Alice's mistakes and save her family. She must also decide whom to trust: Jeb, her gorgeous best friend and secret crush, or the sexy but suspicious Morpheus, her guide through Wonderland, who may have dark motives of his own.
Graceling meets The Selection in debut novelist Victoria Aveyard's sweeping tale of seventeen-year-old Mare, a common girl whose once-latent magical power draws her into the dangerous intrigue of the king's palace. Will her power save her or condemn her? Mare Barrow's world is divided by blood--those with common, Red blood serve the Silver- blooded elite, who are gifted with superhuman abilities. Mare is a Red, scraping by as a thief in a poor, rural village, until a twist of fate throws her in front of the Silver court. Before the king, princes, and all the nobles, she discovers she has an ability of her own. To cover up this impossibility, the king forces her to play the role of a lost Silver princess and betroths her to one of his own sons. As Mare is drawn further into the Silver world, she risks everything and uses her new position to help the Scarlet Guard--a growing Red rebellion--even as her heart tugs her in an impossible direction. One wrong move can lead to her death, but in the dangerous game she plays, the only certainty is betrayal.
She won't rest until she's sent every walking corpse back to its grave. Forever. Had anyone told Alice Bell that her entire life would change course between one heartbeat and the next, she would have laughed. From blissful to tragic, innocent to ruined? Please. But that's all it took. One heartbeat. A blink, a breath, a second, and everything she knew and loved was gone. Her father was right. The monsters are real. To avenge her family, Ali must learn to fight the undead. To survive, she must learn to trust the baddest of the bad boys, Cole Holland. But Cole has secrets of his own, and if Ali isn't careful, those secrets might just prove to be more dangerous than the zombies.
You know the myth... A little girl named Alice tumbled down a rabbit hole and proceeded to have a charming adventure in the delightful, made-up world of Wonderland... Now discover the truth... Wonderland Exists! Alyss Heart, heir to the Wonderland throne, was forced to flee through the Pool of Tears after a bloody palace coup staged by the murderous Redd. Lost and alone in Victorian London, Alyss is befriended by an aspiring author to whom she tells the violent, heartbreaking story of her young life only to see it published as the nonsensical Alice's Adventures in Wonderland. Alyss had trusted Lewis Carroll to tell the truth so that someone, somewhere would find her and bring her home. But Carroll had gotten it all wrong. He even misspelled her name! If not for royal bodyguard Hatter Madigan's nonstop search to locate the lost princess, Alyss may have become just another society woman sipping tea in a too-tight corset instead of returning to Wonderland to fight Redd for her rightful place as the Queen of Hearts. Meet the heroic, passionate, monstrous, vengeful denizens of this parallel world as they battle each other with AD-52's and orb generators, navigate the Crystal Continuum, bet on jabberwock fights and travel across the Chessboard Desert.
Put to rest any delusions or disinformation you have of the tea-guzzling madman of faux literary history and prepare to expand your consciousness as the saga of Hatter Madigan and his relentless search for the lost Princess of Wonderland unfolds in Volume 1 of the Hatter M graphic novel series! In Frank Beddor's bestselling The Looking Glass Wars, Royal Bodyguard Hatter Madigan was ordered by Queen Genevieve to take Princess Alyss and leave Wonderland after a bloody palace coup staged by the murderous Redd. But while escaping through the Pool of Tears (the portal connecting Wonderland to our world) crushing centrifugal force pulled them apart, and Alyss was lost. In this first volume of the geo-graphic parallel adventure trilogy, Hatter finds himself in Paris, France in the year 1859 shockingly separated from the child he had been sworn to protect. Hatter must now embark upon a non-stop quest, crisscrossing the globe for 13 years in search of his lost Princess.